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This guide to the Shades of Darkness, an expansion of the basic version of Might and Magic: Heroes VI contains: thorough walkthrough of the Dungeon campaign and the second Undead campaign. description of the side missions. a list of the Dungeon units, together with their use on the battlefield. The walkthrough of both campaigns assumes that youThe first game to reintroduce the video game legend to the public is Heroes of Might and Magic V, the sequel to the u Might & Magic: Heroes VI The Might & Magic Heroes VI adventure starts 400 years before the events in Heroes of Might & Magic V, showcasing a f
The biggest issue I think people have is not getting the "required" skills. Skills like logistics, pathfinding, mentoring, tactics, etc. And that they waste points on magic spells that seem cool but are really useless against most enemies, or they take the bonus points for a particular spell.Scenarios. "The year following the events of Heroes VI, several ships have disappeared in the Savage Sea during sudden and mysterious storms. Although that wouldn't be so surprising in and of itself - these waters are known to be dangerous and unforgiving, even for experienced captains and seafarers - there are rumors running about the taverns
Cleaning out my desk drawers the other day, I found the Tech tree insert that came with Heroes of Might and Magic 3.Looking it over brought smiles and memories, of a day when PC games came with thick, detailed manuals, cardboard "shortcut" cards listing the key bindings, and poster sized strategy visualizations.